The Great Expedition

Year: 1

Turn: 1 / 24

Intel Range: -

☰ Mechanics Guide

Navigation

Scout Roll: Roll to determine how far expedition intel reaches. You inspect all spaces in range and choose ONE destination to travel to.
  • Ration cost: 1–2 spaces = 1 ingredient • 3–4 = 2 • 5–6 = 3. Stopping early costs less.
  • Ration preference: Preferred ration = +2 Affinity • Disliked = −2 Affinity.
  • Auto-yield: Ingredients and Excavation Finds gathered from every space traveled through, based on biome.

Expedition Camp Actions

Train: Spend P-Magic to learn a discipline technique. Cost varies by biome affinity.
Cook: Use 2 Ingredients to prepare a meal. Restores P-Magic and boosts Affinity. Named dishes give larger rewards.
Barter: Trade 1 Ingredient now to receive 1 Ingredient next turn. (Free action within camp).
Interact: If a biome-matched Maiden is present in camp, trigger one of her scene-pool interactions. Scenes do not repeat within the same run.

Crossroads Events

A chance encounter with a rival. These are free actions that do not end your turn's camping opportunity.
  • Interact: Learn a random Paleo Art of the rival's discipline.
  • Challenge: Initiate combat. Redirects you to the combat screen.
  • Leave: Continue on your way.
Sastrei Taurus Portrait

Sastrei Taurus

None
Brt: 0
Foc: 0
Flw: 0
Ctrl: 0
100 / 100
0 / 100
Total Ingredients: 0 Excav. Finds: 0
Meat 🥩: 0 Plant 🌿: 0 Seafood 🐟: 0 Fungi/Forage 🍄: 0
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